Driving AI – tips for a beginner?

Hi, I consider myself a fairly experienced game programmer but for some reason I have never had the pleasure of working closely with AI (besides fixing some nav mesh generation problems at work). Now I have this hobby project that involves physics driven vehicles driving on a heightmap terrain and I would like to add AI to it. As a first task I would like to spawn a vehicle, be able to click on the ground and have the vehicle drive to that position, avoiding steep cliffs and other obstacles. To facilitate this I have integrated Recast and Detour into my codebase and I can already draw the path from the start position to the end position. That’s the easy part (I assume). Now, my vehicles are completely driven by…

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