Turn based RPG AI : how can I handle risk / reward ?

Hello! I’ve got a game design AI related issue I’m having trouble to solve and I’d love to have you guys input on this A bit of background on my game: I’m designing an idle/incremantal RPG with a turn based battle system similar to FF7. The player can setup pre-determined rules for his party that the game engine will then execute (very much like the FF12 gambit system: a bunch of if/then/else do that). I am now working on the monster’s AI. I’ve settled for a chess-like approach to the problem: Create a tree of all possible game state by listing at each unit’s turn, each possible move/skill she can use. And then, parse that tree and find the best move for the AI. I used a custom evaluation function…

Link to Full Article: Turn based RPG AI : how can I handle risk / reward ?

Pin It on Pinterest

Share This

Join Our Newsletter

Sign up to our mailing list to receive the latest news and updates about homeAI.info and the Informed.AI Network of AI related websites which includes Events.AI, Neurons.AI, Awards.AI, and Vocation.AI

You have Successfully Subscribed!