[Weekender] History of man-versus-machine matches

Smart computers directing chessmen to slash through bishops and knights to capture a chess grandmaster’s king no longer raise exclamations of awe. Computers’ ability to outwit professional chess players has long been accepted as a fact of life. But this was not always the case.Machines have made alarming progress since the first computers programmed to defeat amateur players in chess-like games were introduced in 1956. Slowly but steadily higher-ranked players were defeated, culminating in Deep Blue’s defeat of world champion Garry Kasparov in 1997.  (123rf) Since that first defeat of a world champion, machines have become even more efficient. Deep Blue was a computer specially designed for chess, and could compute 200 million moves per second. In 2006 the program Deep Fritz beat world champion Vladimir Kramnik on a regular…

Link to Full Article: [Weekender] History of man-versus-machine matches

Pin It on Pinterest

Share This

Join Our Newsletter

Sign up to our mailing list to receive the latest news and updates about homeAI.info and the Informed.AI Network of AI related websites which includes Events.AI, Neurons.AI, Awards.AI, and Vocation.AI

You have Successfully Subscribed!