When Manufacturing Becomes a Video Game

If the industrial world wants to lure millennial grads to the manufacturing floor, maybe they should tell the grads the factory has become a video game. In his session at the ATX Automation Technology Conference in Minneapolis on Sept. 21, Tom Geiger, head of electric automation, Americas at Festo, will explore the boundaries of automation. He’ll describe a not-too-distant future of robotics and machine learning spun together like a virtual reality game. The 3D Cocooner combines the advantages of additive manufacture with the precise control and agility of an industrial high-speed handling system, all while directed from a computer screen.(Source: Festo) Geiger’s session, Working Smarter, Not Harder: Human Collaboration with Robotics and Automation, will look at science-fiction-like issues such as moving from machine learning to cognitive computing that will enable…

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