AI space battle movement

Hey everyone, I have been looking to make a space combat game in 3D and just wanted to ask for some advice when it came to the movement of the AI fighters/bombers I know about steering behaviours and how I would use them (for example I would use seek (and match velocity when close enough) when chasing an enemy, flee/evade when hiding from someone targeting you and always have avoidance) but something that concerns me is the movement of the AI with these behaviours.  Every ship I have will have a direction vector and thrusters that push them in that direction (for example if the player was to push the thrusters up to 60 I could add a force in that direction). This would give me a nice curve when…

Link to Full Article: AI space battle movement

Pin It on Pinterest

Share This

Join Our Newsletter

Sign up to our mailing list to receive the latest news and updates about and the Informed.AI Network of AI related websites which includes Events.AI, Neurons.AI, Awards.AI, and Vocation.AI

You have Successfully Subscribed!