How Games Can Create Citizen Neuroscientists

Over the last few years, I’ve covered a number of fascinating games whereby the players become active participants in scientific research. For instance, Phylo was produced by McGill in a bid to increase the understanding of genetic research. Eyewire is a similar effort, this time produced by MIT, that aims to further understanding of neuroscience. EteRNA is a game that explores the folding patterns of RNA, whilst NOVA is tackling a similar issue, but with the hope that it will get youngsters involved. Charities have also gotten involved. Reverse the Odds is a game created by Cancer Research UK to help with the fight against the disease. You also have Nanocrafter, which has been created by researchers at the University of Washington to help further understanding of synthetic biology. Gaming Neuroscience The latest game…


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