What is the best algorthim to create (withdraw) as defence ?

Hi everyone! I have just done learning libgdx framework(java) and Box2d Physic Engine. Now I am learning GdxAI(Artificial Intelligence). I have created two object  (enemy and user body). Enemy body is use steering behavior which is arrive. User body is use it own input processor given by end-user. So when enemy body arrive the user body, then collision happens and it seems as shooting. But enemy body shoots continuously user body. I just want to declare a flee algorithm to do defense when gets more damage and again attack when it gets enough distance. I thought path finder may help me but it not sure. So what do you suggest for my game ? Which path I have to follow ? Edited by asuskobay, Today, 12:56 AM.

Link to Full Article: What is the best algorthim to create (withdraw) as defence ?

Pin It on Pinterest

Share This

Join Our Newsletter

Sign up to our mailing list to receive the latest news and updates about homeAI.info and the Informed.AI Network of AI related websites which includes Events.AI, Neurons.AI, Awards.AI, and Vocation.AI

You have Successfully Subscribed!